Table of Contents

Class ScriptedActivityExecutionEngine

Namespace: Casewhere.Runtime.Engine
Assembly: Casewhere.Runtime.dll

public class ScriptedActivityExecutionEngine : IActivityExecutionEngine

Inheritance

objectScriptedActivityExecutionEngine

Implements

IActivityExecutionEngine

Inherited Members

object.ToString(), object.Equals(object), object.Equals(object, object), object.ReferenceEquals(object, object), object.GetHashCode(), object.GetType(), object.MemberwiseClone()

Extension Methods

ObjectExtension.ConvertToBsonValue(object), EnumExtensions.DeepClone<ScriptedActivityExecutionEngine>(ScriptedActivityExecutionEngine)

Constructors

ScriptedActivityExecutionEngine(IWorkflowRuntime, IDistributedLockProvider, IActivityStateEngine)

public ScriptedActivityExecutionEngine(IWorkflowRuntime workflowRuntime, IDistributedLockProvider distributedLockProvider, IActivityStateEngine activityStateEngine)

Parameters

workflowRuntime IWorkflowRuntime

distributedLockProvider IDistributedLockProvider

activityStateEngine IActivityStateEngine

Methods

Accept(ActivityDefinition)

public bool Accept(ActivityDefinition activityDefinition)

Parameters

activityDefinition ActivityDefinition

Returns

bool

Execute(WorkflowContext, ActivityDefinition, ActivityResult)

Execute the logic define in the Casewhere.Models.ActivityDefinition. Currently we will temporary ignore the error handler. If an exception is thrown, the system just dies. (Should improve later)

public void Execute(WorkflowContext context, ActivityDefinition activityDefinition, ActivityResult activityResult)

Parameters

context WorkflowContext

activityDefinition ActivityDefinition

activityResult ActivityResult